Procedural Islands in Houdini - Tutorial
€19.99+
€19.99+
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Simon Houdini
Discover the potential of procedural generation in Houdini through a tutorial on island generator! Whether you're a novice or an intermediate user eager to delve into Houdini, this series is crafted to provide you with insights and practical skills. Step by step you will see how everything is build in Houdini to generate these islands.
🔹 What You'll Learn:
- Overview: Gain an understanding of generating islands by checking neighbors data, that will decide the tiles to place.
- Tilemaker Tool: Generate modular square tiles with a custom tool, eliminating the need for manual modeling and saving time.
- Island Generation: Dive into the logical thinking to generate islands based on noises or custom drawn curves. The tool can input different shapes and solve/place the tiles accordingly.
- Scattering Assets: Establish a base system for scattering houses and foliage assets across your islands, adding depth to your procedurally generated landscapes.
- Bonus: Explore an alternative approach to the same problem, showing you that multiple solutions can work. Which both can have pros and cons
🔹 What's Included:
- 10 Video Chapters with a total of around 3 hours of breakdowns
- Hip: Houdini file with the island generator
- Tilemaker tool HDA
- Simple example tiles and assets used in the tutorial
🔹 What's needed:
- A basic understanding of Houdini (know how to navigate, familiar with nodes and a bit of vex)
- Houdini 19.5 or higher
- Houdini Apprentice or higher (Indie, Core, FX)
- Install SideFX Labs
*For some promo images here are rendered in Unreal 5 with Synty assets
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